A robot bit mecha
We've detailed the history of this tokusatsu series, adapted from a manga by Mitsuteru Yokoyama and aired in the United States as Johnny Sokko and His Flying Robot , in a previous story , but its importance to the Super Robot genre is worth repeating. The show's central premise — a young boy gains control of a massive robot, which is used against an army of evildoers — borrows heavily from Tetsujin , but also draws from two live-action science fiction series: Both programs featured huge protagonists equipped with a dizzying array of weaponry, which they wielded against aliens, monsters, misguided robots and the occasional errant dinosaur.
The vocal commands and monster army elements would become integral elements of most subsequent anime and tokusatsu, both Super Robot and otherwise. The Day the Earth Burned A weekly animation series, GR: The Super Robot genre reached the heights of popularity in the s, largely due to this manga turned anime by artist Go Nagai , whose works include the popular and controversial Cutie Honey , Devilman and Violence Jack series. Hell and his army of Mechanical Beasts, automatons unearthed from an ancient Greek civilization.
Mazinger Z would spawn an incredible number of sequels and affiliated anime and manga titles over the next four decades, most notably its immediate sequel, Great Mazinger , and UFO Robo Grendizer , which teamed Kabuto with exiled alien Prince Duke Fleed to battle the malevolent Vegan Empire with the titular robot known as Grandizer in American broadcasts as part of the syndicated Force Five series and Goldorak in its popular run in France and Canada.
Z Chapter , a reboot directed by Yasuhiro Imagawa. Mazinger Z drew huge ratings during its network run on Fuji Television, which spurred other anime producers to launch their own similar programs. Other significant scions of Mazinger during this period include Gatchama n , which was translated into the American series Battle of the Planets and G-Force: Spaceketeers, , which rounded out the Force Five lineup.
Even Spider-Man , who enjoyed a head-spinning Japanese translation from to , piloted his own Super Robot, Leopardon. Though more of a tokusatsu series than Super Robot, this long-running superhero franchise from Toei Co. Each of the 37 individual series focused on a team of young people who gained magical or technologically advanced powers in order to defeat an array of super-villains and their monstrous allies.
I'm not really planning on replaying more, but I'd like to know if there is a better ending by better I mean happier than the Good Ending of the True Route? I'm not sure I understood you correctly english isn't my language and sometimes it plays tricks on me haha , but if the True Ending is something different actually, and if it's happier, then I guess I'd love to know how to get it.
But if I misunderstood something and there isn't, then no worries, I'm pretty satisfied with the game as it is, after all! True Ending is a completely different thing, one of the hidden endings, and is just called True Ending. And yeah, the True Ending seems to be the happiest one you can get in the game still a bit bittersweet, but I guess what else I can expect from a game inspired by mecha anime?
In another comment I posted a not-exactly-guide containing hints how to get each ending, will add the names of routes and endings for more clarity. If these hints aren't enough, just ask and I'll help. But since I'm a bit busy at the moment so I won't try all of the endings, and liked the ending I got anyway, I wanted to know if there is a happier one for my to try and get.
And yes, the one I got is the good one from the Real Route then. As for the other one, I see what you're referring to, but I got only the bad version of that one since I was aiming the main route and used that save file for that choice by the end.
I'll replay once aiming for the True Ending then! Is there any guide to the game? Given how few choices there are in the game you can easily save and load every choice pretty quickly to get your desired ending. Maybe hour and a half play for each route and thats if you aren't skipping text in which case 10 minutes, maybe, each route. The only thing standing between humanity and destruction is you, and the relationships that you forge.
Unobtrusive yet flexible gender and sexuality options!